In this video we’ll learn a bunch about lighting and use it to light a simple scene using the Progressive Lightmapper.
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26 thoughts on “LIGHTING in Unity

  1. @Brackeys, great tutorial thanks a lot! One question though: how do you setup multiple different bloom volumes (e.g., a red bloom effect for the orange light + a dark blue bloom effect for the cyan light)? Thanks in advance, I could not find a solution after 2h googling it and watching other tutorials…

  2. Dunno why, but my light is looking soooo ugly. It also ha like some a lot of weird black shadows. It's clearly not as smooth as yours… :/

  3. epic
    trying to light a massive scene it's kinda tough
    your video helped a lot but I still gotta tweak some things to make it perfect..

  4. If you want to change the intensity, the box has been moved into the color picker menu, below the picker

  5. I made a really good lightmap, but unity crashed. Since this, I havent been able to replicate it. It has been 5 months

  6. The post processing stack is no longer available in the unity store. Is there an alternate that can be used?

  7. So… as opposed to using point lights, spot lights, etc. Would emissive light from the material be the best way to light up an enclosed room?

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